Supra fast and furious 2
I hope over the course of Horizon 5's life, or at least eventually in Horizon 6, the event lab can grow into a much more developed part of the game and not just the curiosity it feels like now.ĭrifting competitions in Forza Horizon 5 desperately need improvement. Open arenas offer a whole separate set of potential game modes from the track based format, and probably would be even more conducive to complex scripting for rules, but yet there's no options to tap into that.
#SUPRA FAST AND FURIOUS 2 FULL#
As far as I can tell in Horizon when you go to blueprint a playground game there are no specific options in the rules editor, and in fact it's still full of race type rules like checkpoints and running position. Finally, Motorsport has had settings specific to playground type games like tag and infected. Pie-in-the-sky dream for probably a future game would be to allow for entirely changing out cars on the fly, like is possible in The Eliminator. So in addition to adding grip as an option for Horizon it would be nice to have even more stats to change. Changing properties like these can be a lot more interesting if they can be altered by scripting happening during the race instead of just being fixed from the start. Speaking of engine torque, Motorsport iirc has that as something you can set as a constant number for the event, but it also has a similar option for grip that Horizon doesn't. Many silly game modes could be created out of like, as a simple example, dividing the players into six teams of two and letting each player honk to give their teammate more torque at the cost of some of their own. there's very little use of having a rule ever target a specific player by number. Player 4 or whatever), but without any way to get context for who player 4 is, what team they're on, what they're driving, etc. Right now you have the option to do things to a specific (e.g. In Motorsport it's nice for multiclass racing and the like, but with the scripting tools in Horizon you could do so much with it if it was available. Horizon is also lacking the option to divide players into groups or teams that have different properties. Horizon has the showdown mode that's kind of buried as even being a feature, but it's not very flexible.
Motorsport games also give you options to set the grid order and roll off delay. No option to force stock, restrict drive type, power, weight, aspiration or any number of things that make a huge difference in what the car actually is and races like. Sure you can set a performance class, but that's literally it. Way more advanced car restrictions that actually address the cars in their current form and not just the base models to choose from. But that aside, I see a lot of unrealized potential in the rules editor where more options could do a lot to make it into something special.įirst of all, a lot of useful options have actually been in Forza Motorsport for many years now. First and foremost, the inability to edit routes is easily the biggest issue that needs fixing, because the way it is now is so unfriendly to dedicated creators that very few people will ever be willing to make high-effort content long-term. All rights reserved.Event lab feels like one of the most interesting areas of the game for community longevity, but right now it feels pretty undercooked. The-CNN-Wire™ & © 2021 Cable News Network, Inc., a Time Warner Company. Investigators concluded that Porsche Carrera GT driven by Walker’s friend Roger Rodas was traveling at an unsafe speed for the road conditions.
Walker starred in six of the first seven movies, appearing in the seventh posthumously after he was killed when the car he was a passenger in crashed in Southern California in November 2013. The “Fast and Furious” franchise has generated billions of box office dollars with eight films released so far and a ninth installment due out next month. The car will be up for sale with no reserve as part of Barrett-Jackson’s June 17-19 auction in Las Vegas. “The Supra would later be returned to original form, with the resplendent Lamborghini Diablo Candy Orange pearl paint and famed Troy Lee-designed ‘Nuclear Gladiator’ motif along the side.”
#SUPRA FAST AND FURIOUS 2 MOVIE#
“The car was built by Eddie Paul at The Shark Shop in El Segundo, CA, for the first movie and brought back and modified by the original builder for its role as ‘Slap Jack’s Supra’ in the sequel,” according to the auction house.